A self-contained boss round: one random player becomes a red-glowing Nemesis with scaled HP, higher speed, knife only and heavy damage reduction. Everyone else guns it down.
CSB Nemesis Mode drops a boss round into any server, with a configurable chance per round. One random player is turned into the Nemesis: a huge, scaled-to-playercount HP pool, a red glow shell, higher movement speed, a knife only, and heavy damage reduction so it takes a whole team to bring it down. A HUD bar shows everyone the Nemesis' remaining HP in real time.
Unlike most Nemesis plugins, this build is completely self-contained — it does not require Zombie Plague or any other mod core. It uses the fun module for the buffs and glow and hamsandwich for the damage-reduction hook, so it runs on a plain AMX Mod X install.
Inspired by the Nemesis round from Zombie Plague by MeRcyLeZZ. This is an independent GPL re-implementation; no original code is reused.
Features
- Chance-based Nemesis round (
csb_nemesis_chance) or forced by an admin withcsb_nemesis. - HP scales with the number of players (
csb_nemesis_hp_base+ per-player bonus). - Red glow, higher speed, lower gravity and knife-only loadout.
- Damage reduction via
Ham_TakeDamage(csb_nemesis_reduction). - Live HP bar HUD for everyone; chat announcement when the Nemesis falls.
Installation
- Make sure the
funandhamsandwichmodules are enabled inaddons/amxmodx/configs/modules.ini. - Compile and copy
csb_nemesis_mode.amxxintoaddons/amxmodx/plugins/. - Add it to
plugins.iniand change the map.
Notes
Because it is standalone, it will happily run next to a real zombie mod, but the two will both try to change loadouts on spawn — pick one. On a normal deathmatch/public server it works on its own as a surprise boss round.









