Errors

Anleitungen zu CS 1.6 Server-Setup, Fixes, Plugin-Entwicklung und Administration.

87 Tutorials

Fix: RTV (Rock the Vote) Not Triggering

Why 'say rtv' does nothing, how the required-ratio and delay cvars gate the vote, the maps.ini and nextmap conflicts that break it, and how to confirm the vote actually fires.

Fix: MySQL 'Access denied for user' from an AMXX Plugin

Reading the access-denied error an AMXX SQL plugin logs, where the credentials live in sql.cfg, the user@host grant trap, and getting a stats or ban plugin to authenticate.

Fix: 'Failed to open metamod.so' (Wrong Path or Arch)

Why Metamod fails to load on Linux, the liblist.gam gamedll_linux path, 32-bit library requirements, Metamod vs Metamod-r, file permissions, and confirming the load with meta list.

Fix: banned.cfg / banned_user.cfg Not Loading

Why the engine does not read your ban files at startup on its own, which files hold SteamID versus IP bans, and the exec lines server.cfg needs so bans survive a boot.

Fix: SteamCMD 'Failed to install app 90 (No subscription)'

The 'No subscription' error on app 90 almost always means you logged into SteamCMD with a personal account instead of anonymous. Here is the correct install command and the other causes.

Fix: I'm Not Getting Admin Rights (users.ini Ignored)

Why AMX Mod X does not recognise your admin - SteamID vs name-based auth, Reunion/non-Steam IDs, account flags, and the amx_reloadadmins step - diagnosed the way admins actually break.

Fix: Protocol 48 vs 47 Mismatch (Clients Rejected)

Some clients get 'This server is using a different protocol' because CS 1.6 has two engine protocols, 47 and 48. Understand which client uses which and accept both with dproto.

Fix: Players Stuck on 'Verifying Resources' / Precaching

Why clients hang on 'Verifying and downloading resources', how the precache file limit and a broken FastDL cause it, and the fixes that let players finish loading in.

Fix: Reunion Installed but Steam IDs Are Still Wrong

Why non-Steam players share STEAM_ID_LAN or get colliding IDs even with Reunion loaded, how the SteamIdHashSalt and cid modes work, why Reunion refuses to load without a long salt, and how to verify stable IDs.

Fix: 'Msg overflowed' / Buffer Overflow in Message

What SZ_GetSpace and reliable-channel overflows mean, why too many entities or a chatty plugin trigger them, and how to cut the message volume that crashes clients.

Fix: 'Failed to load server DLL' / cs.so Not Loading

What the game DLL is, why liblist.gam points at the wrong file, the Metamod hand-off that breaks the path, 32-bit and ReGameDLL mismatches, and reading the load error verbatim.

Fix: Run time error 10: native error (AMX Mod X)

What AMX_ERR_NATIVE means, how to enable debug to see which native failed, and the usual triggers: invalid player indexes, a missing module, and bad parameters.