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CS 1.6 Plugin-Verzeichnis — Quellcode, live kompilierte Downloads und vollständige Kompatibilitätsdaten.

66 Plugins
Stats v1.0.0

CSB Map Stats

Per-map aggregates (rounds, T/CT wins, plants, defuses, average round time) in nVault, shown with /mapstats.

Match v1.0.0

CSB Pause

/pause freezes the match at the end of the round - maxspeed 1, blocked fire and a MATCH PAUSED HUD - with a countdown /unpause and a per-team limit.

Admin v1.0.0

CSB Admin Map Menu

Reads mapcycle.txt (or maps.ini) into a paginated menu; picking a map confirms, then changes level now or at round end. Includes amx_mapsearch.

Admin v1.0.0

CSB Restart Round

amx_rr restarts the round with a HUD countdown; amx_rs resets both team scores to 0-0. Overlap-locked.

Stats v1.0.0

CSB Headshot Counter

Per-round, per-map and lifetime (nVault) headshot tracking with a HUD counter and a round-end best-hunter callout.

Fun v1.0.0

CSB Invisible Round

Every Nth round everyone is rendered nearly invisible and only becomes visible for a moment when they shoot; announced on the HUD and reverted at round end.

Stats v1.0.0

CSB Rank System

Persistent per-SteamID stats in nVault (kills, deaths, HS, damage, rounds, time) with a weighted rank, /rank and natives for other plugins.

Match v1.0.0

CSB Match Damage Report

Competitive damage report on death and at round end: exactly how much damage you dealt and took per opponent, with hit counts.

Gameplay v1.0.0

CSB Round Events

A chance each round for a modifier: low gravity, double damage, no recoil, hyper speed, infinite ammo or vampire healing, reverted at round end.

Stats v1.0.0

CSB Grenade Stats

Attributes HE damage, flash blinds and smoke throws to the thrower; per-round and per-map via /nadestats.

Fun v1.0.0

CSB Earthquake

Shakes everyone's screen with ScreenShake at random intervals or on command, optionally shoving grounded players, with amplitude, duration and an optional rumble sound.

Match v1.0.0

CSB Knife Round

Runs a knife-only round (weapons stripped, buying blocked); the winning team's captain then picks stay or swap sides, applied with cs_set_user_team and a restart.