CSB Speedhack Detection v1.0.0
CSB Speedhack Detection watches the one thing a client-side speedhack cannot hide: it makes the client send far more usercmds per second than the engine should ever process. The plugin counts usercmds from the CmdStart forward and, once a second, compares each player's rate to a configurable ceiling. A single spike is ignored; a sustained rate over several strikes is treated as a hack.
How it works
- Every usercmd increments a per-player frame counter.
- A 1-second repeating task reads and clears each counter.
- A count above
csb_speed_maxcmdsadds a strike; a clean second removes one. - Reaching
csb_speed_strikeslogs the player and, withcsb_speed_action 1, kicks them.
Tuning
The default ceiling of 350 usercmds/s sits well above a legitimate 250 fps player but far below what a speedhack produces. Raise it if your community runs uncapped high-fps configs.
Installation
- Enable the
fakemetamodule inmodules.ini. - Compile
csb_speedhack_detect.sma, copy it toaddons/amxmodx/plugins/and add it toplugins.ini. - Change the map.
Installation
1. Enable the fakemeta module in addons/amxmodx/configs/modules.ini 2. Put csb_speedhack_detect.amxx in addons/amxmodx/plugins/ and add it to plugins.ini 3. Change map
Cvars4
| CVAR | Default | Description |
|---|---|---|
csb_speed_enabled | 1 | Enable speedhack detection. |
csb_speed_maxcmds | 350 | Usercmds per second above which a strike is counted. |
csb_speed_strikes | 3 | Strikes before the player is punished. |
csb_speed_action | 0 | 0 = log + announce, 1 = kick. |
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