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Ръководства

Ръководства за настройка на CS 1.6 сървъри, поправки, разработка на плъгини и администрация.

Филтриране по таг: #limits
3 ръководства
  • The engine's hard ceilings on precached models, sounds and generic files, the exact overflow errors they throw, and how to stay under them while keeping load times and memory sane.

    Optimization Daemon666 8 min read #precache #limits
    917 преглеждания
  • What clipnodes are, why complex brushwork blows past the GoldSrc limit, and how func_detail, CLIP/NULL texturing, and simpler geometry bring the count back down.

    Mapping Daemon666 8 min read #limits #compiling
    600 преглеждания
  • Why the GoldSrc engine throws AllocBlock: Full when a map has too many unique lightmaps, and how to fix it with texture scaling, fewer lights, and the -chart report.

    Mapping Daemon666 8 min read #limits #lighting
    593 преглеждания