Admins place invisible jump pads with /addpad; touching one launches the player with a sound and a beam marker. Pads persist per map in nVault.
CSB Jump Pads lets admins add launch pads to any map without editing the BSP. Stand where you want a pad, look in the launch direction and type /addpad: the pad's origin and a velocity built from your aim and csb_pad_power are saved to an nVault keyed by map, so they come back after a map change. When a grounded player steps within csb_pad_radius of a pad, their velocity is set to the pad's launch vector, a pickup sound plays and a short cooldown stops repeat firing.
Features
/addpad,/delpad(nearest) and/clearpadsfor admins.- Launch direction comes from where the admin was looking.
- Pads stored per map in nVault; up to 32 per map.
- Beam marker drawn over each pad so players can see them.
Installation
- Enable the
fakemeta,funandnvaultmodules inmodules.ini. - Compile
csb_jump_pads.sma, copy it toaddons/amxmodx/plugins/and add it toplugins.ini. - Change the map. Placing a pad needs the
t(ADMIN_LEVEL_H) flag by default.









