AMX Mod X Eklentileri

CS 1.6 eklenti dizini — kaynak kodu, canlı derlenen indirmeler ve tam uyumluluk verileri.

236 Eklentiler
Match v1.0.0

CSB Overtime Handler

Detects a tied score at the end of regulation and starts a repeating overtime with fresh start money and a HUD scoreboard.

Utility v1.0.0

CSB Crash Logger

Writes a rolling server-state snapshot to disk every interval and warns admins before entity-limit crashes.

Zombie v1.0.0

CSB Zombie Knockback

Shoves zombies back along the bullet direction, scaled by damage, weapon and air state. The feel-plugin every zombie server needs.

Fun v1.0.0

CSB Jetpack

A fuel-limited jetpack: hold +jetpack to fly along your aim with lift and a thrust light, drain a fuel bar, and refill it on the ground. Access can be flag-restricted.

Gameplay v1.0.0

CSB Random Weapon Round

Every round the whole server is given the same randomly chosen primary and secondary with full ammo; buying is off and the loadout is announced.

Zombie v1.0.0

CSB Survivor Mode

A self-contained survivor round: one random player gets scaled HP, an M249 with topped-up ammo, a blue glow and higher speed. Survive the timer to win, die and lose.

Admin v1.0.0

CSB Nickname Manager

amx_rename forces a player's name and locks it for a set time; a reserved-name list blocks names like admin/owner/console.

Gameplay v1.0.0

CSB Headshot Only

Only headshots kill: body hits are cancelled (with an optional clink) and head hits are guaranteed lethal, with an optional pistols-only buy.

Admin v1.0.0

CSB Admin Password

amx_lock sets sv_password (random or given) and shows it to admins only; amx_unlock clears it. A HUD reminder keeps admins aware the server is locked.

Match v1.0.0

CSB Mix ELO

ELO rating for mix/match play in MySQL: winners gain and losers lose points by the rating gap, with /elo, /topelo and ELO-balanced teams.

Stats v1.0.0

CSB Session Stats

In-memory session summary: kills, deaths, headshots, damage, rounds won, best streak and time played.

Fun v1.0.0

CSB Multi Jump

Extra mid-air jumps. A fresh +jump while airborne re-launches the player; count and gating are cvars.