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1 +---
2 +title: "How to Install ReHLDS on Windows Server"
3 +excerpt: "Swap Valve's swds.dll for ReHLDS on a Windows CS 1.6 server, verify the engine actually loaded, and avoid the DLL and antivirus traps."
4 +category: "installation"
5 +tags: "rehlds, windows"
6 +image: ""
7 +read_time: "8 min read"
8 +---
9 +<p>On Windows the Half-Life engine lives in <code>swds.dll</code>, not <code>engine_i486.so</code>. ReHLDS ships a Windows build of that DLL, so installing it is a file swap — but the failure modes are different from Linux, mostly because of antivirus software and because Windows will happily load a stale DLL from the wrong directory without telling you.</p>
10 +
11 +<h2>1. Prerequisites</h2>
12 +<ul>
13 +<li>A working App 90 install that already boots to a map. If you do not have one, follow <a href="/tutorials/install-cs16-dedicated-server-windows">the Windows install guide</a> first.</li>
14 +<li>The Microsoft Visual C++ redistributables. ReHLDS is built with MSVC; on a bare Windows Server image the redistributable is frequently missing and the DLL will simply refuse to load.</li>
15 +<li>An antivirus exclusion for the server folder. Defender has flagged Metamod and AMXX DLLs as trojans on and off for years. It is a false positive, but a quarantined DLL looks exactly like a broken install.</li>
16 +</ul>
17 +
18 +<h2>2. Download the release</h2>
19 +<p>Take the latest ReHLDS release archive from the project's GitHub releases page. Inside, the Windows build contains:</p>
20 +<pre>swds.dll
21 +hlds.exe (ReHLDS' own launcher; optional but recommended)</pre>
22 +<p>Make sure you took the <strong>Windows</strong> directory of the archive. Copying a Linux <code>engine_i486.so</code> onto Windows does nothing at all — the file is simply ignored, the Valve engine keeps running, and you will swear the install "did not work".</p>
23 +
24 +<h2>3. Stop the server, back up, replace</h2>
25 +<p>Shut the server down completely. Windows locks a loaded DLL; overwriting <code>swds.dll</code> while <code>hlds.exe</code> is running fails with <em>Access is denied</em> — and if you force it, you will replace it with a half-written file.</p>
26 +<pre>cd /d C:\hlds
27 +copy swds.dll swds.dll.valve.bak
28 +copy /Y C:\downloads\rehlds\swds.dll C:\hlds\swds.dll
29 +copy /Y C:\downloads\rehlds\hlds.exe C:\hlds\hlds.exe</pre>
30 +<p>Both files belong in the <strong>server root</strong> — the folder containing <code>hlds.exe</code> and the <code>cstrike\</code> directory. Not inside <code>cstrike\</code>.</p>
31 +
32 +<h2>4. Start and confirm</h2>
33 +<pre>cd /d C:\hlds
34 +hlds.exe -console -game cstrike -port 27015 +map de_dust2 +maxplayers 20 +sv_lan 0</pre>
35 +<p>In the console:</p>
36 +<pre>rehlds_version</pre>
37 +<p>Stock HLDS replies <code>Unknown command: rehlds_version</code>. ReHLDS prints its version. That is the only verification that means anything — file dates and folder contents can lie, the cvar cannot.</p>
38 +
39 +<h2>5. ReHLDS cvars on Windows</h2>
40 +<p>Identical to Linux; add them to <code>cstrike\server.cfg</code>:</p>
41 +<pre>sv_rehlds_local_gametime 1
42 +sv_rehlds_force_dlmax 1
43 +sv_rehlds_send_mapcycle 0
44 +sv_filterban 1
45 +sv_rcon_maxfailures 5
46 +sv_rcon_minfailures 5
47 +sv_rcon_minfailuretime 30</pre>
48 +<p>There is one platform difference that matters: Windows HLDS cannot hit the same server FPS as Linux at the same CPU cost, and <code>sys_ticrate</code> behaves differently under the Windows timer. Do not expect 500 FPS out of a Windows box; 100–200 is the realistic range.</p>
49 +
50 +<h2>6. The rest of the stack</h2>
51 +<p>On Windows the file names change but the order does not:</p>
52 +<ol>
53 +<li>ReHLDS → <code>swds.dll</code></li>
54 +<li><a href="/tutorials/install-regamedll-cs16">ReGameDLL_CS</a> → <code>cstrike\dlls\mp.dll</code></li>
55 +<li><a href="/tutorials/install-metamod-r">Metamod-r</a> → <code>cstrike\addons\metamod\metamod.dll</code>, referenced from <code>liblist.gam</code></li>
56 +<li><a href="/tutorials/install-amx-mod-x-1-9">AMX Mod X</a> → <code>cstrike\addons\amxmodx\dlls\amxmodx_mm.dll</code>, listed in <code>metamod\plugins.ini</code></li>
57 +</ol>
58 +<p>In <code>plugins.ini</code>, Windows lines start with <code>win32</code> and Linux lines with <code>linux</code>. A file copied from a Linux server will list <code>.so</code> paths and every plugin will fail. See <a href="/tutorials/metamod-plugins-ini-explained">plugins.ini explained</a>. There is also a combined walkthrough: <a href="/tutorials/install-rehlds-metamod-amxx-windows">full ReHLDS + Metamod-r + AMXX on Windows</a>.</p>
59 +
60 +<h2>Common errors</h2>
61 +<ul>
62 +<li><strong>Console flashes and closes</strong> — run it from <code>cmd.exe</code> with a <code>pause</code> at the end of your batch file so you can read the last line.</li>
63 +<li><strong><code>The application was unable to start correctly (0xc000007b)</code></strong> — you mixed a 64-bit DLL into a 32-bit process. Everything in a CS 1.6 server is 32-bit; there is no 64-bit build.</li>
64 +<li><strong><code>The program can't start because MSVCP140.dll is missing</code></strong> — install the Visual C++ redistributable (x86, not x64).</li>
65 +<li><strong><code>rehlds_version</code> is unknown after the swap</strong> — either the DLL was quarantined by antivirus (check the quarantine list), or you copied it next to a <em>different</em> <code>hlds.exe</code> than the one you are launching. Confirm the running path in Task Manager → Details → right-click → <em>Open file location</em>.</li>
66 +<li><strong><code>Access is denied</code> copying swds.dll</strong> — the server is still running. Kill <code>hlds.exe</code> in Task Manager first.</li>
67 +</ul>
68 +
69 +<h2>Rollback</h2>
70 +<pre>cd /d C:\hlds
71 +copy /Y swds.dll.valve.bak swds.dll</pre>
72 +<p>Restart and check <code>rehlds_version</code> is unknown again. Alternatively re-run <code>app_update 90 validate</code> in SteamCMD, which restores every stock file it manages — including <code>swds.dll</code>, and <strong>including</strong> anything else you had replaced, so do not reach for validate casually once you have a customised install.</p>
73 +
74 +<h2>Verification</h2>
75 +<ol>
76 +<li><code>rehlds_version</code> prints a version.</li>
77 +<li><code>status</code> shows the map and slot count.</li>
78 +<li>A client can <code>connect YOUR_IP:27015</code> and spawn.</li>
79 +<li>If Metamod is installed, <code>meta list</code> shows every plugin as <code>RUN</code>, none as <code>bad load</code>.</li>
80 +</ol>
81 +<p>All four green means the engine swap is done and the rest of the stack is safe to layer on top.</p>
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