Resultados para: “round”

Directorio de plugins CS 1.6 — código fuente, descargas compiladas en vivo y datos completos de compatibilidad.

57 Plugins
Anticheat v1.0.0

CSB Aimbot Detection

Heuristic aim detector: measures per-frame view-angle snaps around kills and flags impossible snaps and inhuman headshot ratios for admin review.

Admin v1.0.0

CSB Admin Map Menu

Reads mapcycle.txt (or maps.ini) into a paginated menu; picking a map confirms, then changes level now or at round end. Includes amx_mapsearch.

Admin v1.0.0

CSB Team Balance

Evens the teams at round end by moving the lowest-scoring players, with an optional skill mode.

Gameplay v1.0.0

CSB Warmup Round

A timed warmup at map start with instant respawn, free weapons and no score, then a round restart so the real match begins clean.

Match v1.0.0

CSB Pause

/pause freezes the match at the end of the round - maxspeed 1, blocked fire and a MATCH PAUSED HUD - with a countdown /unpause and a per-team limit.

Fun v1.0.0

CSB Disco Lights

Admin party mode: cycles the map light style through flicker patterns and spawns coloured dynamic lights around every player for a set time, then restores the lighting.

Stats v1.0.0

CSB First Blood

Rewards the first kill of every round with a sound, a coloured announcement and bonus HP and/or cash.

Stats v1.0.0

CSB Rank System

Persistent per-SteamID stats in nVault (kills, deaths, HS, damage, rounds, time) with a weighted rank, /rank and natives for other plugins.

Stats v1.0.0

CSB Damage Report

On death and on /dmg, shows who hit you for how much (and how many hits) and who you hit, tracked per round in Ham_TakeDamage.

Fun v1.0.0

CSB Parachute

Hold +use while falling to deploy a parachute that clamps your fall speed and shows a model above you, with fall-speed, VIP-only and per-round-limit cvars.

Zombie v1.0.0

CSB Zombie Core

Zombie Plague style infection core: a random first zombie, knife-only infection and clean team-based round end. Exposes natives.

Fun v1.0.0

CSB Invisible Round

Every Nth round everyone is rendered nearly invisible and only becomes visible for a moment when they shoot; announced on the HUD and reverted at round end.