<p><strong>CSB Overtime Handler</strong> keeps its own copy of the round score by listening to the CT/T win radio events, so it does not depend on any external match system. When the number of rounds played reaches <code>mp_maxrounds</code> and the score is level, it starts an <strong>overtime</strong>: <code>mp_maxrounds</code> is extended by a full OT block (played on both sides), a fresh OT start money is set, and the round is restarted so the money and freeze apply cleanly. Overtimes repeat until one side finishes ahead.</p><h2>Features</h2><ul><li>Self-kept score from the round-win audio — no reapi or external plugin needed.</li><li>Configurable OT length (MR3 / MR6 …) via <code>csb_ot_rounds</code>.</li><li>Fresh OT start money via <code>csb_ot_money</code>.</li><li>Live score and current OT number in a HUD sync message.</li></ul><h2>Installation</h2><ol><li>Compile <code>csb_overtime_handler.sma</code> and copy it to <code>addons/amxmodx/plugins/</code>.</li><li>Add it to <code>plugins.ini</code> and change the map.</li></ol>









