--- title: "Making and Uploading a Custom Spray in CS 1.6 (logo.bmp)" excerpt: "Build a CS 1.6 spray the game will accept: correct BMP format, power-of-two size, importing through the menu, binding the spray key, and why servers rate-limit it." category: "client" tags: "spray, custom-content" image: "" read_time: "7 min read" ---

A custom spray is a small decal you paint on walls with a keypress. CS 1.6 is fussy about the image format, and most "my spray shows up black" complaints come from feeding it a file it cannot use. This covers the exact image requirements, how to import it, how to bind the spray, and the server-side limits that stop you spamming it.

1. Make the image in the right format

The importer accepts a BMP (or TGA), but it must meet old-engine rules:

If your editor cannot save 8-bit indexed BMP, reduce the colour depth to 256 colours (Indexed mode) before exporting.

2. Import it through the game menu

The reliable path is the in-game importer, which converts your file into the internal decal the engine uses:

  1. Launch CS 1.6 and open Options → Multiplayer.
  2. Use the Advanced / spray-logo import control and browse to your BMP.
  3. Confirm. The game writes the converted decal into cstrike/tempdecal.wad — that generated file is your active spray.

You do not hand-place files for a basic spray; let the importer produce tempdecal.wad. If the preview looks wrong at this stage, the source image failed the format rules in step 1 — fix the BMP and re-import.

3. Bind the spray key

Spraying is the impulse 201 command. Bind it to a comfortable key in your autoexec.cfg so it survives restarts:

bind "t" "impulse 201"

Aim at a wall and press the key. Sprays go on solid surfaces, not on players or the sky.

4. Understand why it will not always appear

Even a perfect spray is throttled by the server and by decal settings, and this is deliberate:

5. Keep or swap your spray

Because the active spray lives in tempdecal.wad, keeping several is a matter of saving copies. Back up the generated file under a new name, and to switch sprays, copy the one you want over tempdecal.wad (with the game closed) or just re-import a different image. Note the game can regenerate tempdecal.wad on launch, which is why re-importing is the dependable way to change it.

6. Design for distance and low colour

A spray that looks great as a 256-colour file on your desktop can turn into an unreadable smudge on a wall across the map. Two habits keep it legible: use bold shapes and thick outlines rather than fine detail, and pick a small, high-contrast palette. Because you are limited to 256 indexed colours anyway, a design built from a handful of flat colours converts cleanly, while a gradient-heavy image bands badly during the reduction to indexed mode. Test the finished spray in-game at range before you settle on it — the wall at fifteen metres is the only preview that matters, and a logo that reads clearly there is worth more than one that only looks sharp in the importer.

Common errors

Verification

Host a local server or join any server that allows sprays, face a wall, and press your spray key:

impulse 201

Your logo should appear crisp and in the right colours. If it paints correctly offline but not on a particular server, that server is throttling or disabling sprays — not a problem with your file. Read your bind back with bind t to confirm it is set, and if the image itself is wrong, the fault is always the source BMP's format, so return to step 1.