--- title: "How to Install ReVoice for Non-Steam Voice Chat" excerpt: "Install the ReVoice Metamod plugin so Steam and non-Steam CS 1.6 clients can hear each other, configure the codecs, and fix the silent-voice problems." category: "installation" tags: "revoice, voice" image: "" read_time: "8 min read" ---
Voice chat in CS 1.6 is a codec problem. Steam clients send voice in Steam's own format: Opus on current builds, SILK on older Steam builds. Clients on older builds, including classic non-Steam builds, speak the legacy Speex codec. On a mixed server, half your players press their voice key and the other half hear nothing. ReVoice is a Metamod plugin that transcodes between these codecs on the server, so everyone hears everyone.
If your server is Steam-only, you do not need ReVoice. If you accept non-Steam players — which, if you run Reunion or dproto, you do — you almost certainly do.
[REVOICE]: Failed to locate REHLDS API.meta version must answer. See Metamod-r.[REVOICE]: Failed to locate Reunion api). It needs Reunion specifically, so it does not work with dproto.sv_voiceenable 1Older guides also set
sv_voicecodec and sv_voicequality here. ReHLDS does not have those cvars, so they do nothing; ReVoice sends each client its codec setup itself.
ReVoice is a Metamod plugin, not an AMXX plugin. It goes in its own directory under addons/ and it is registered in metamod/plugins.ini, not in AMXX's plugins.ini. Mixing those two files up is the most common installation mistake.
mkdir -p /home/steam/hlds/cstrike/addons/revoice cp revoice_mm_i386.so /home/steam/hlds/cstrike/addons/revoice/ cp revoice.cfg /home/steam/hlds/cstrike/addons/revoice/ chmod 644 /home/steam/hlds/cstrike/addons/revoice/*
Add it to cstrike/addons/metamod/plugins.ini:
linux addons/reunion/reunion_mm_i386.so linux addons/revoice/revoice_mm_i386.so linux addons/amxmodx/dlls/amxmodx_mm_i386.so
Order in plugins.ini is load order, and here it matters: Reunion must be above ReVoice, because ReVoice looks up Reunion's API at the moment it loads and refuses to start if Reunion is not loaded yet. Keeping both above AMXX is the convention. On Windows the lines start with win32 and point at reunion_mm.dll and revoice_mm.dll.
The release ships a two-line revoice.cfg, and these are the only two settings ReVoice has:
REV_HltvCodec opus // speex, opus REV_DefaultCodec speex // speex, opus
REV_DefaultCodec is the codec ReVoice assumes for a client unless it identifies as a newer build: on connect, ReVoice asks a protocol 48 client for its sv_version and handles build numbers above 4554 as Opus. Everyone else gets this value, so leave it on speex; set to opus, ReVoice would decode the old builds' Speex packets as Opus. REV_HltvCodec is the codec used for HLTV. There is no bitrate or quality setting: ReVoice tells every client to use Speex at quality 5 by itself.
ReVoice executes this file from its own folder, cstrike/addons/revoice/revoice.cfg, at every map start, so a copy anywhere else is never read. Any other cvar name you find in a forum copy of this file (bitrates, quality levels) is not a ReVoice setting and does nothing.
Metamod plugins load at server start.
meta list
Currently loaded plugins:
description stat pend file vers src load unload
[ 1] Reunion RUN - reunion_mm_i386.so 0.2.x ini Start Never
[ 2] Revoice RUN - revoice_mm_i386.so 0.1.x ini Start Never
[ 3] AMX Mod X RUN - amxmodx_mm_i386.so 1.9.0 ini Start ANY
3 plugins, 3 running
ReVoice must be RUN. bad load means the binary is the wrong architecture or built against an incompatible Metamod API — see bad load.
fail means the file loaded but ReVoice refused to start. The startup output says why: [REVOICE]: Failed to locate REHLDS API (you are on stock HLDS) or [REVOICE]: Failed to locate Reunion api (Reunion is missing or listed below ReVoice).
Console output proves nothing about voice. You need two clients:
voice_enable 1 and a bound +voicerecord key.Both directions. It is entirely possible to have transcoding working one way and not the other, and testing with two clients of the same kind proves nothing at all — they could hear each other without ReVoice.
Half of "ReVoice doesn't work" is client configuration. Have the player run, in their own console:
voice_enable 1 voice_scale 1.0 voice_loopback 1 // temporarily: they hear themselves back
voice_loopback 1 is the quickest triage. If they cannot hear their own voice looped back, the problem is their microphone or their client, and no server-side change will fix it.
RUN but nobody hears anything - sv_voiceenable is 0, and ReVoice discards every voice packet. Check in the console with sv_voiceenable (no argument prints the value).meta list, not the file on disk), or REV_DefaultCodec is set to something other than speex.rev status in the server console to see the codec ReVoice assigned each player (Steam clients should show opus, old non-Steam builds speex); a player on the wrong codec comes out as noise. Otherwise look at packet loss and the players' rate: voice travels in the unreliable part of each update and is dropped when there is no room.fail in meta list - ReHLDS or Reunion is missing, or Reunion is listed below ReVoice. The [REVOICE]: line in the startup output names which.bad load — wrong architecture. file revoice_mm_i386.so must report ELF 32-bit, Intel 80386.meta list - Reunion and ReVoice both RUN, Reunion listed above ReVoice.sv_voiceenable prints 1.If you run a mixed server, ReVoice belongs in the same install batch as Reunion and ReChecker — they are the three Metamod plugins that make a non-Steam-friendly server behave like a proper one.