Sunucu tanitimi

RCON is UDP on the game port: drop the TCP 27015 rule

Browse Source
GoldSrc RCON shares the game's UDP port; HLDS does not listen on TCP.
C counter-strike-boost.com committed parent d9c15963be commit 8e12a16f7d06869127fc589d3935cb83253e2685
1 changed file with 1 additions and 2 deletions
+1 -2 fix-server-not-in-master-list/en.md M
@@ -20,8 +20,7 @@ read_time: "8 min read"
20 20
21 21 <h2>3. Your game port must be reachable from the internet</h2>
22 22 <p>The server browser does not just trust the heartbeat — it (and every client) queries your game port with an A2S_INFO request over UDP. If inbound UDP 27015 is blocked, the server may register but shows as unresponsive or never appears. Open it:</p>
23 -<pre>sudo ufw allow 27015/udp
24 -sudo ufw allow 27015/tcp</pre>
23 +<pre>sudo ufw allow 27015/udp</pre>
25 24 <p>Then verify the port is actually reachable from <em>outside</em> your network — a local test proves nothing. Use an external A2S/UDP port checker against <code>YOUR_PUBLIC_IP:27015</code>, or ask someone off your network to <code>connect</code> by IP. See <a href="/tutorials/cs16-server-firewall-ports">which ports to open</a> for the full list.</p>
26 25
27 26 <h2>4. NAT and public IP</h2>
28 27