/*
* CSB Weapon Models
* Copyright (C) 2026 counter-strike-boost.com
*
* Replaces the view (v_) and world/weapon (p_) models per weapon from a simple
* ini file. Models are precached at map start; on every CurWeapon the plugin
* writes the custom model into pev_viewmodel2 / pev_weaponmodel2. Players can
* toggle back to the default models for themselves.
*
* Inspired by "Weapon Model Replacement" by Emp`. This is an independent GPL
* re-implementation; no original code is reused.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version. It is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See for details.
*/
#include
#include
#include
new const PLUGIN[] = "CSB Weapon Models"
new const VERSION[] = "1.0.0"
new const AUTHOR[] = "counter-strike-boost.com"
#define MAX_WEAPONS 31
#define INI_FILE "csb_weapon_models.ini"
new g_szView[MAX_WEAPONS + 1][64]
new g_szWorld[MAX_WEAPONS + 1][64]
new bool:g_bDefault[33]
new g_pEnabled
/* human-friendly names accepted in the ini, mapped to CSW_* ids */
new const g_szNames[][] =
{
"knife", "usp", "glock", "glock18", "deagle", "p228", "elite",
"fiveseven", "m4a1", "ak47", "awp", "scout", "aug", "sg552",
"galil", "famas", "m3", "xm1014", "mp5", "mp5navy", "tmp", "mac10",
"ump45", "p90", "m249", "sg550", "g3sg1"
}
new const g_iNameCsw[] =
{
CSW_KNIFE, CSW_USP, CSW_GLOCK18, CSW_GLOCK18, CSW_DEAGLE, CSW_P228, CSW_ELITE,
CSW_FIVESEVEN, CSW_M4A1, CSW_AK47, CSW_AWP, CSW_SCOUT, CSW_AUG, CSW_SG552,
CSW_GALIL, CSW_FAMAS, CSW_M3, CSW_XM1014, CSW_MP5NAVY, CSW_MP5NAVY, CSW_TMP, CSW_MAC10,
CSW_UMP45, CSW_P90, CSW_M249, CSW_SG550, CSW_G3SG1
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
g_pEnabled = register_cvar("csb_wmodels_enabled", "1")
register_clcmd("say /wmodels", "cmdToggle")
register_clcmd("say_team /wmodels", "cmdToggle")
register_event("CurWeapon", "fwCurWeapon", "be", "1=1")
}
public plugin_precache()
{
loadModels()
}
loadModels()
{
new configsDir[128], path[192]
get_configsdir(configsDir, charsmax(configsDir))
formatex(path, charsmax(path), "%s/%s", configsDir, INI_FILE)
if (!file_exists(path))
{
log_amx("[CSB Weapon Models] %s not found - no custom models loaded.", path)
return
}
new line[192], name[32], vmodel[64], pmodel[64], lineNum = 0, loaded = 0, tlen
while (read_file(path, lineNum++, line, charsmax(line), tlen))
{
trim(line)
if (!line[0] || line[0] == ';' || line[0] == '/' || line[0] == '#')
continue
/* format: */
new count = parse(line, name, charsmax(name), vmodel, charsmax(vmodel), pmodel, charsmax(pmodel))
if (count < 2)
continue
new csw = nameToCsw(name)
if (csw < 0)
continue
if (vmodel[0] && file_exists(vmodel))
{
precache_model(vmodel)
copy(g_szView[csw], charsmax(g_szView[]), vmodel)
}
if (count >= 3 && pmodel[0] && file_exists(pmodel))
{
precache_model(pmodel)
copy(g_szWorld[csw], charsmax(g_szWorld[]), pmodel)
}
loaded++
}
log_amx("[CSB Weapon Models] loaded %d weapon model entries.", loaded)
}
nameToCsw(const name[])
{
for (new i = 0; i < sizeof(g_szNames); i++)
{
if (equali(name, g_szNames[i]))
return g_iNameCsw[i]
}
return -1
}
public client_putinserver(id)
{
g_bDefault[id] = false
}
public cmdToggle(id)
{
g_bDefault[id] = !g_bDefault[id]
client_print(id, print_chat, "[CSB] Custom weapon models are now %s for you.",
g_bDefault[id] ? "OFF (default models)" : "ON")
return PLUGIN_HANDLED
}
public fwCurWeapon(id)
{
if (!get_pcvar_num(g_pEnabled) || g_bDefault[id] || !is_user_alive(id))
return
new csw = read_data(2)
if (csw < 1 || csw > MAX_WEAPONS)
return
if (g_szView[csw][0])
set_pev(id, pev_viewmodel2, engfunc(EngFunc_AllocString, g_szView[csw]))
if (g_szWorld[csw][0])
set_pev(id, pev_weaponmodel2, engfunc(EngFunc_AllocString, g_szWorld[csw]))
}