/* * CSB Round Money * Copyright (C) 2026 counter-strike-boost.com * * Full control over the CS economy for deathmatch, GunGame and fun servers. * Options for a fixed start amount at spawn, a per-kill reward, a flat per-round * income for everyone, and a headshot bonus - all applied with cs_set_user_money * so the default buy economy can be replaced with something that fits the mode. * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. It is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See for details. */ #include #include new const PLUGIN[] = "CSB Round Money" new const VERSION[] = "1.0.0" new const AUTHOR[] = "counter-strike-boost.com" new g_pEnabled, g_pFixed, g_pStart, g_pKill, g_pHeadshot, g_pRoundIncome public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) g_pEnabled = register_cvar("csb_money_enabled", "1") g_pFixed = register_cvar("csb_money_fixed", "0") g_pStart = register_cvar("csb_money_start", "800") g_pKill = register_cvar("csb_money_kill", "300") g_pHeadshot = register_cvar("csb_money_headshot", "150") g_pRoundIncome = register_cvar("csb_money_roundincome", "0") register_event("ResetHUD", "eventSpawn", "be") register_event("DeathMsg", "eventDeath", "a", "1>0") register_logevent("eventRoundStart", 2, "1=Round_Start") } setMoney(id, amount) { if (amount < 0) amount = 0 else if (amount > 16000) amount = 16000 cs_set_user_money(id, amount) } addMoney(id, amount) { setMoney(id, cs_get_user_money(id) + amount) } public eventSpawn(id) { if (!get_pcvar_num(g_pEnabled) || !is_user_connected(id)) return /* fixed start money each spawn */ if (get_pcvar_num(g_pFixed)) setMoney(id, get_pcvar_num(g_pStart)) } public eventRoundStart() { if (!get_pcvar_num(g_pEnabled)) return new income = get_pcvar_num(g_pRoundIncome) if (income == 0) return new players[32], num get_players(players, num, "ch") for (new i = 0; i < num; i++) addMoney(players[i], income) } public eventDeath() { if (!get_pcvar_num(g_pEnabled)) return new killer = read_data(1) new victim = read_data(2) new headshot = read_data(3) if (killer < 1 || killer > 32 || killer == victim || !is_user_connected(killer)) return new reward = get_pcvar_num(g_pKill) if (headshot) reward += get_pcvar_num(g_pHeadshot) if (reward != 0) addMoney(killer, reward) }