Initial release 1.0.0
Browse Source1.0.0 - Initial release.
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CHANGELOG.md
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README.md
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addons/amxmodx/scripting/csb_death_effects.sma
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csb.json
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CHANGELOG.md
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| 1 | +## 1.0.0 (2026-05-24) | |
| 2 | + | |
| 3 | +1.0.0 - Initial release. |
README.md
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| 1 | +<p><strong>CSB Death Effects</strong> makes kills look better. When a player dies the plugin reads the <code>DeathMsg</code> event and sends temp entities at the victim's position: a blood burst, a gib shower, and — for headshot or knife kills — an extra explosion. Each effect is independently toggled by a cvar, and a short per-victim cooldown keeps a chaotic round from flooding the network.</p><h2>Features</h2><ul><li>Blood burst (<code>TE_BLOODSPRITE</code>) and gib shower (<code>TE_BREAKMODEL</code>).</li><li>Bonus explosion (<code>TE_EXPLOSION</code>) on headshot or knife kills.</li><li>Effects sent as <code>MSG_PVS</code> temp entities — only nearby players receive them.</li><li>Per-effect cvars and a per-victim rate limit.</li></ul><h2>Installation</h2><ol><li>Compile <code>csb_death_effects.sma</code> and copy it to <code>addons/amxmodx/plugins/</code>.</li><li>Add it to <code>plugins.ini</code> and change the map.</li></ol><p>No extra modules are required; the sprites and gib model used are stock Half-Life assets.</p> |
addons/amxmodx/scripting/csb_death_effects.sma
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| 1 | +/* | |
| 2 | + * CSB Death Effects | |
| 3 | + * Copyright (C) 2026 counter-strike-boost.com | |
| 4 | + * | |
| 5 | + * Adds extra visual flair to kills: a blood burst and gib shower at the victim's | |
| 6 | + * position, plus an optional explosion for headshot or knife kills. Everything | |
| 7 | + * is sent as temp entities to nearby players, each effect is cvar-toggled, and a | |
| 8 | + * short per-victim cooldown keeps the effects from spamming the network. | |
| 9 | + * | |
| 10 | + * This program is free software: you can redistribute it and/or modify it under | |
| 11 | + * the terms of the GNU General Public License as published by the Free Software | |
| 12 | + * Foundation, either version 3 of the License, or (at your option) any later | |
| 13 | + * version. It is distributed in the hope that it will be useful, but WITHOUT | |
| 14 | + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | |
| 15 | + * FOR A PARTICULAR PURPOSE. See <https://www.gnu.org/licenses/> for details. | |
| 16 | + */ | |
| 17 | + | |
| 18 | +#include <amxmodx> | |
| 19 | + | |
| 20 | +new const PLUGIN[] = "CSB Death Effects" | |
| 21 | +new const VERSION[] = "1.0.0" | |
| 22 | +new const AUTHOR[] = "counter-strike-boost.com" | |
| 23 | + | |
| 24 | +#define TE_EXPLOSION 3 | |
| 25 | +#define TE_BLOODSPRITE 115 | |
| 26 | + | |
| 27 | +new const g_szExplode[] = "sprites/zerogxplode.spr" | |
| 28 | +new const g_szBloodSpray[] = "sprites/bloodspray.spr" | |
| 29 | +new const g_szBloodDrop[] = "sprites/blood.spr" | |
| 30 | +new const g_szGibs[] = "models/hgibs.mdl" | |
| 31 | + | |
| 32 | +new g_pEnabled, g_pBlood, g_pGibs, g_pExplode | |
| 33 | +new g_iSprExplode, g_iSprSpray, g_iSprDrop, g_iMdlGibs | |
| 34 | +new Float:g_fLastFx[33] | |
| 35 | + | |
| 36 | +public plugin_init() | |
| 37 | +{ | |
| 38 | + register_plugin(PLUGIN, VERSION, AUTHOR) | |
| 39 | + | |
| 40 | + g_pEnabled = register_cvar("csb_deathfx_enabled", "1") | |
| 41 | + g_pBlood = register_cvar("csb_deathfx_blood", "1") | |
| 42 | + g_pGibs = register_cvar("csb_deathfx_gibs", "1") | |
| 43 | + g_pExplode = register_cvar("csb_deathfx_explode", "1") | |
| 44 | + | |
| 45 | + register_event("DeathMsg", "eventDeath", "a", "1>0") | |
| 46 | +} | |
| 47 | + | |
| 48 | +public plugin_precache() | |
| 49 | +{ | |
| 50 | + g_iSprExplode = precache_model(g_szExplode) | |
| 51 | + g_iSprSpray = precache_model(g_szBloodSpray) | |
| 52 | + g_iSprDrop = precache_model(g_szBloodDrop) | |
| 53 | + g_iMdlGibs = precache_model(g_szGibs) | |
| 54 | +} | |
| 55 | + | |
| 56 | +public eventDeath() | |
| 57 | +{ | |
| 58 | + if (!get_pcvar_num(g_pEnabled)) | |
| 59 | + return | |
| 60 | + | |
| 61 | + new victim = read_data(2) | |
| 62 | + new hs = read_data(3) | |
| 63 | + | |
| 64 | + if (victim < 1 || victim > 32 || !is_user_connected(victim)) | |
| 65 | + return | |
| 66 | + | |
| 67 | + /* rate limit per victim slot */ | |
| 68 | + if (get_gametime() - g_fLastFx[victim] < 0.3) | |
| 69 | + return | |
| 70 | + | |
| 71 | + g_fLastFx[victim] = get_gametime() | |
| 72 | + | |
| 73 | + new weapon[32] | |
| 74 | + read_data(4, weapon, charsmax(weapon)) | |
| 75 | + new bool:knife = (containi(weapon, "knife") != -1) | |
| 76 | + | |
| 77 | + static iOrigin[3], Float:fOrigin[3] | |
| 78 | + get_user_origin(victim, iOrigin) | |
| 79 | + fOrigin[0] = float(iOrigin[0]) | |
| 80 | + fOrigin[1] = float(iOrigin[1]) | |
| 81 | + fOrigin[2] = float(iOrigin[2]) | |
| 82 | + | |
| 83 | + if (get_pcvar_num(g_pBlood)) | |
| 84 | + bloodBurst(fOrigin, iOrigin) | |
| 85 | + | |
| 86 | + if (get_pcvar_num(g_pGibs)) | |
| 87 | + gibShower(fOrigin, iOrigin) | |
| 88 | + | |
| 89 | + if (get_pcvar_num(g_pExplode) && (hs || knife)) | |
| 90 | + explosion(fOrigin, iOrigin) | |
| 91 | +} | |
| 92 | + | |
| 93 | +bloodBurst(const Float:fOrigin[3], const iOrigin[3]) | |
| 94 | +{ | |
| 95 | + message_begin_f(MSG_PVS, SVC_TEMPENTITY, fOrigin) | |
| 96 | + write_byte(TE_BLOODSPRITE) | |
| 97 | + write_coord(iOrigin[0]) | |
| 98 | + write_coord(iOrigin[1]) | |
| 99 | + write_coord(iOrigin[2] + 12) | |
| 100 | + write_short(g_iSprSpray) | |
| 101 | + write_short(g_iSprDrop) | |
| 102 | + write_byte(70) /* red blood colour index */ | |
| 103 | + write_byte(12) /* scale */ | |
| 104 | + message_end() | |
| 105 | +} | |
| 106 | + | |
| 107 | +gibShower(const Float:fOrigin[3], const iOrigin[3]) | |
| 108 | +{ | |
| 109 | + message_begin_f(MSG_PVS, SVC_TEMPENTITY, fOrigin) | |
| 110 | + write_byte(TE_BREAKMODEL) | |
| 111 | + write_coord(iOrigin[0]) | |
| 112 | + write_coord(iOrigin[1]) | |
| 113 | + write_coord(iOrigin[2] + 24) | |
| 114 | + write_coord(16) /* size x */ | |
| 115 | + write_coord(16) /* size y */ | |
| 116 | + write_coord(16) /* size z */ | |
| 117 | + write_coord(0) /* velocity x */ | |
| 118 | + write_coord(0) /* velocity y */ | |
| 119 | + write_coord(80) /* velocity z */ | |
| 120 | + write_byte(120) /* random velocity */ | |
| 121 | + write_short(g_iMdlGibs) | |
| 122 | + write_byte(12) /* count */ | |
| 123 | + write_byte(25) /* life (*0.1s) */ | |
| 124 | + write_byte(0x02) /* flags: BREAK_FLESH */ | |
| 125 | + message_end() | |
| 126 | +} | |
| 127 | + | |
| 128 | +explosion(const Float:fOrigin[3], const iOrigin[3]) | |
| 129 | +{ | |
| 130 | + message_begin_f(MSG_PVS, SVC_TEMPENTITY, fOrigin) | |
| 131 | + write_byte(TE_EXPLOSION) | |
| 132 | + write_coord(iOrigin[0]) | |
| 133 | + write_coord(iOrigin[1]) | |
| 134 | + write_coord(iOrigin[2] + 16) | |
| 135 | + write_short(g_iSprExplode) | |
| 136 | + write_byte(10) /* scale */ | |
| 137 | + write_byte(20) /* framerate */ | |
| 138 | + write_byte(0x01) /* TE_EXPLFLAG_NOADDITIVE off / no sound flag stub */ | |
| 139 | + message_end() | |
| 140 | +} |
csb.json
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| 1 | +{ | |
| 2 | + "name": "CSB Death Effects", | |
| 3 | + "category": "fun", | |
| 4 | + "tags": "death, blood, gibs", | |
| 5 | + "image": "", | |
| 6 | + "original_author": "", | |
| 7 | + "original_url": "", | |
| 8 | + "license": "GPL-3.0", | |
| 9 | + "title": "CSB Death Effects", | |
| 10 | + "short_desc": "Blood burst, gib shower and an optional explosion on headshot/knife kills, sent as temp entities.", | |
| 11 | + "version": "1.0.0", | |
| 12 | + "amxx_min": "1.9", | |
| 13 | + "amxx_compile_default": "1.9", | |
| 14 | + "rehlds_ok": true, | |
| 15 | + "hlds_ok": true, | |
| 16 | + "regamedll_required": false, | |
| 17 | + "metamod_flavor": "any", | |
| 18 | + "reapi_required": false, | |
| 19 | + "modules": "", | |
| 20 | + "install_notes": "1. Put csb_death_effects.amxx in addons/amxmodx/plugins/\n2. Add it to addons/amxmodx/configs/plugins.ini\n3. Change map", | |
| 21 | + "known_conflicts": "", | |
| 22 | + "cvars": [ | |
| 23 | + { | |
| 24 | + "name": "csb_deathfx_enabled", | |
| 25 | + "default": "1", | |
| 26 | + "description": "Enable or disable death effects." | |
| 27 | + }, | |
| 28 | + { | |
| 29 | + "name": "csb_deathfx_blood", | |
| 30 | + "default": "1", | |
| 31 | + "description": "Show a blood burst at the death position." | |
| 32 | + }, | |
| 33 | + { | |
| 34 | + "name": "csb_deathfx_gibs", | |
| 35 | + "default": "1", | |
| 36 | + "description": "Show a gib shower at the death position." | |
| 37 | + }, | |
| 38 | + { | |
| 39 | + "name": "csb_deathfx_explode", | |
| 40 | + "default": "1", | |
| 41 | + "description": "Add an explosion on headshot or knife kills." | |
| 42 | + } | |
| 43 | + ], | |
| 44 | + "commands": [], | |
| 45 | + "main": "addons/amxmodx/scripting/csb_death_effects.sma" | |
| 46 | +} | |
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