/* * CSB ScoutzKnivez * Copyright (C) 2026 counter-strike-boost.com * * The classic ScoutzKnivez mode. Everyone spawns with a Scout, a knife and * unlimited reserve ammo, gravity is lowered for floaty jump-shots, buying is * blocked and death triggers an instant respawn. Cvars control the gravity, a * one-shot-kill option and an optional headshot-only rule. * * Inspired by ScoutzKnivez by Freecode. Independent GPL re-implementation. * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. It is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See for details. */ #include #include #include #include #include new const PLUGIN[] = "CSB ScoutzKnivez" new const VERSION[] = "1.0.0" new const AUTHOR[] = "counter-strike-boost.com" #define HIT_HEAD 1 new g_pEnabled, g_pGravity, g_pOneShot, g_pHsOnly, g_pRespawn public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) g_pEnabled = register_cvar("csb_scoutz_enabled", "1") g_pGravity = register_cvar("csb_scoutz_gravity", "0.5") g_pOneShot = register_cvar("csb_scoutz_oneshot", "1") g_pHsOnly = register_cvar("csb_scoutz_hsonly", "0") g_pRespawn = register_cvar("csb_scoutz_respawn", "2.0") RegisterHam(Ham_Spawn, "player", "fwSpawnPost", 1) RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage", 0) RegisterHam(Ham_TraceAttack, "player", "fwTraceAttack", 0) register_event("DeathMsg", "eventDeath", "a", "1>0") register_event("CurWeapon", "eventCurWeapon", "be", "1=1") register_clcmd("buy", "blockBuy") register_clcmd("buyammo", "blockBuy") } public fwSpawnPost(id) { if (get_pcvar_num(g_pEnabled) && is_user_alive(id)) set_task(0.2, "taskEquip", id) } public taskEquip(id) { if (!is_user_alive(id) || !get_pcvar_num(g_pEnabled)) return strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "weapon_scout") cs_set_user_bpammo(id, CSW_SCOUT, 90) set_user_gravity(id, get_pcvar_float(g_pGravity)) } public eventCurWeapon(id) { if (!get_pcvar_num(g_pEnabled) || !is_user_alive(id)) return new clip, ammo new wpn = get_user_weapon(id, clip, ammo) /* keep the scout topped up so ammo is effectively unlimited */ if (wpn == CSW_SCOUT && ammo < 30) cs_set_user_bpammo(id, CSW_SCOUT, 90) } public fwTakeDamage(victim, inflictor, attacker, Float:damage, damagebits) { if (!get_pcvar_num(g_pEnabled) || !get_pcvar_num(g_pOneShot)) return HAM_IGNORED if (attacker < 1 || attacker > 32 || attacker == victim) return HAM_IGNORED if (damagebits & (DMG_BULLET | DMG_SLASH | DMG_NEVERGIB)) SetHamParamFloat(4, 1000.0) return HAM_IGNORED } public fwTraceAttack(victim, attacker, Float:damage, Float:direction[3], ptr, damagebits) { if (!get_pcvar_num(g_pEnabled) || !get_pcvar_num(g_pHsOnly)) return HAM_IGNORED if (attacker < 1 || attacker > 32 || !is_user_alive(victim)) return HAM_IGNORED if (get_tr2(ptr, TR_iHitgroup) != HIT_HEAD) { SetHamParamFloat(3, 0.0) return HAM_SUPERCEDE } return HAM_IGNORED } public eventDeath() { new victim = read_data(2) if (!get_pcvar_num(g_pEnabled) || victim < 1 || victim > 32) return set_task(get_pcvar_float(g_pRespawn), "taskRespawn", victim) } public taskRespawn(id) { if (!is_user_connected(id) || is_user_alive(id)) return if (get_user_team(id) == 1 || get_user_team(id) == 2) ExecuteHamB(Ham_CS_RoundRespawn, id) } public blockBuy(id) { if (get_pcvar_num(g_pEnabled)) return PLUGIN_HANDLED return PLUGIN_CONTINUE }