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Директория с плъгини за CS 1.6 — изходен код, компилирани на живо файлове и пълни данни за съвместимост.

57 Плъгини
Stats v1.0.0

CSB Damage HUD

Floating damage numbers to the attacker on every hit, plus a running total dealt to the current victim in the corner. Per-player toggle with /dmghud.

Utility v1.0.0

CSB Map Chooser

End-of-map vote with random maps from the map cycle, a HUD countdown, recent-map exclusion and an optional extend option.

Stats v1.0.0

CSB Top 15

Shows the 15 highest-ranked players (kills, deaths, K/D, headshot %) in a MOTD table, cached and refreshed on a timer.

Gameplay v1.0.0

CSB Deathmatch Respawn

CSDM-style respawning: players come back a moment after death, with spawn protection and topped-up ammo.

Fun v1.0.0

CSB Invisible Round

Every Nth round everyone is rendered nearly invisible and only becomes visible for a moment when they shoot; announced on the HUD and reverted at round end.

Zombie v1.0.0

CSB Ammo Packs

An nVault-backed ammo-pack currency: earn packs for kills, headshots and round wins, persisted by SteamID, with natives so a shop plugin can spend them. /packs shows the balance.

Gameplay v1.0.0

CSB Random Mode Rounds

Each round randomly picks a mini-mode - knife, deagle, headshot only, no gravity or one-shot - announces it and reverts it cleanly at round end.

Hud Info v1.0.0

CSB Adverts

Rotating server messages from a file, shown as coloured chat, HUD or DHUD, with placeholders and a per-player mute.

Match v1.0.0

CSB Ready System

A warmup ready-up gate: /ready and /notready with a live HUD, automatic LO3 when everyone is ready, and /forceready for admins.

Movement v1.0.0

CSB No Fall Damage

Blocks or scales fall damage by intercepting Ham_TakeDamage on the DMG_FALL bit, with an optional landing sound.

Gameplay v1.0.0

CSB Round Money

Replace the CS economy: fixed start money, per-kill and headshot rewards, and a flat per-round income for everyone.

Admin v1.0.0

CSB Vote Kick

Players start a Yes/No vote to kick a named player; passes on a cvar ratio. Per-starter cooldown (Trie), min-players and immunity checks stop abuse.